Elantris

Elantris

Brandon Sanderson

Elantris by Brandon Sanderson is a rare epic fantasy that is a complete and satisfying story in one volume. Elantris is fleet and fun, full of surprises and characters to care about.
Elantris was the capital of Arelon: gigantic, beautiful, literally radiant, filled with benevolent beings who used their powerful magical abilities for the benefit of all. Yet each of these demigods was once an ordinary person until touched by the mysterious transforming power of the Shaod. Ten years ago, without warning, the magic failed. Elantrians became wizened, leper-like, powerless creatures, and Elantris itself dark, filthy, and crumbling.
Arelon's new capital, Kae, crouches in the shadow of Elantris. Princess Sarene of Teod arrives for a marriage of state with Crown Prince Raoden, hoping -- based on their correspondence -- to also find love. She finds instead that Raoden has died and she is considered his widow. Both Teod and Arelon are under threat as the last remaining holdouts against the imperial ambitions of the ruthless religious fanatics of Fjordell. So Sarene decides to use her new status to counter the machinations of Hrathen, a Fjordell high priest who has come to Kae to convert Arelon and claim it for his emperor and his god.
But neither Sarene nor Hrathen suspect the truth about Prince Raoden. Stricken by the same curse that ruined Elantris, Raoden was secretly exiled by his father to the dark city. His struggle to help the wretches trapped there begins a series of events that will bring hope to Arelon, and perhaps reveal the secret of Elantris itself.
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Hero of Ages

Hero of Ages

Brandon Sanderson

Who is the Hero of Ages?
To end the Final Empire and restore freedom, Vin killed the Lord Ruler. But as a result, the Deepness---the lethal form of the ubiquitous mists---is back, along with increasingly heavy ashfalls and ever more powerful earthquakes. Humanity appears to be doomed.
Having escaped death at the climax of The Well of Ascension only by becoming a Mistborn himself, Emperor Elend Venture hopes to find clues left behind by the Lord Ruler that will allow him to save the world. Vin is consumed with guilt at having been tricked into releasing the mystic force known as Ruin from the Well. Ruin wants to end the world, and its near omniscience and ability to warp reality make stopping it seem impossible. She can’t even discuss it with Elend lest Ruin learn their plans!
The conclusion of the Mistborn trilogy fulfills all the promise of the first two books. Revelations abound, connections rooted in early chapters of the series click into place, and surprises, as satisfying as they are stunning, blossom like fireworks to dazzle and delight. It all leads up to a finale unmatched for originality and audacity that will leave readers rubbing their eyes in wonder, as if awaking from an amazing dream.
From Publishers Weekly
This adventure brings the Mistborn epic fantasy trilogy (after 2007's The Well of Ascension) to a dramatic and surprising climax. Tricked into releasing the evil spirit Ruin while attempting to close the Well of Ascension, new emperor Elend Venture and his wife, the assassin Vin, are now hard-pressed to save the world from Ruin's deadly Inquisitors, the insidious lethal mists called the Deepness and the increasingly heavy falls of black ash that threaten to bury the land and starve its inhabitants. As the duo search for the last of the former emperor's cache of atium, source of the strongest Mistborn energies, they battle Ruin's forces as well as monsters and prophetic powers. Sanderson's saga of consequences offers complex characters and a compelling plot, asking hard questions about loyalty, faith and responsibility. (Oct.)
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From Booklist
The Lord Ruler is dead, and Elend Venture is working on consolidating his rule. But the mist is becoming actively dangerous, ash falls almost constantly, and brutal earthquakes are shaking the world apart. The subtle, nearly omniscient Ruin is infiltrating both Elend’s army and his opponents. Fortunately, the stubborn Vin vows to discover a way to destroy him. When failure seems imminent, help comes from unexpected quarters. Sanderson pulls loose ends together, explains vague prophecies, and produces the Hero of Ages, and the Mistborn trilogy (The Final Empire, 2006; The Well of Ascension, 2007; and this book) concludes satisfactorily. --Regina Schroeder
Mistborn: The Final Empire

Mistborn: The Final Empire

Brandon Sanderson

SUMMARY: Brandon Sanderson, fantasy's newest master tale spinner, author of the acclaimed debut "Elantris," dares to turn a genre on its head by asking a simple question: What if the hero of prophecy fails? What kind of world results when the Dark Lord is in charge? The answer will be found in the Mistborn Trilogy, a saga of surprises and magical martial-arts action that begins in "Mistborn." For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the "Sliver of Infinity," reigned with absolute power and ultimate terror, divinely invincible. Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler's most hellish prison. Kelsier "snapped" and found in himself the powers of a Mistborn. A brilliant thief and natural leader, he turned his talents to the ultimate caper, with the Lord Ruler himself as the mark. Kelsier recruited the underworld's elite, the smartest and most trustworthy allomancers, each of whom shares one of his many powers, and all of whom relish a high-stakes challenge. Only then does he reveal his ultimate dream, not just the greatest heist in history, but the downfall of the divine despot.But even with the best criminal crew ever assembled, Kel's plan looks more like the ultimate long shot, until luck brings a ragged girl named Vin into his life. Like him, she's a half-Skaa orphan, but she's lived a much harsher life. Vin has learned to expect betrayal from everyone she meets, and gotten it. She will have to learn to trust, if Kel is to help her master powers of which she never dreamed. Readers of "Elantris" thought they'd discovered someone special in Brandon Sanderson. "Mistborn "proves they were right. Brandon Sanderson is an instructor at Brigham Young University. For fascinating behind-the-scenes information, visit him at www.brandonsanderson.com. Brandon Sanderson, fantasy's newest master tale spinner, author of the acclaimed debut "Elantris," dares to turn a genre on its head by asking a simple question: What if the hero of prophecy fails? What kind of world results when the Dark Lord is in charge? The answer will be found in the Mistborn Trilogy, a saga of surprises and magical martial-arts action that begins in "Mistborn."For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the "Sliver of Infinity," reigned with absolute power and ultimate terror, divinely invincible. Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler's most hellish prison. Kelsier "snapped" and found in himself the powers of a Mistborn. A brilliant thief and natural leader, he turned his talents to the ultimate caper, with the Lord Ruler himself as the mark. Kelsier recruited the underworld's elite, the smartest and most trustworthy allomancers, each of whom shares one of his many powers, and all of whom relish a high-stakes challenge. Only then does he reveal his ultimate dream, not just the greatest heist in history, but the downfall of the divine despot.But even with the best criminal crew ever assembled, Kel's plan looks more like the ultimate long shot, until luck brings a ragged girl named Vin into his life. Like him, she's a half-Skaa orphan, but she's lived a much harsher life. Vin has learned to expect betrayal from everyone she meets, and gotten it. She will have to learn to trust, if Kel is to help her master powers of which she never dreamed. "A fascinating world . . . one that deserves a sequel."--"The Washington Post" "An enjoyable, adventurous read that . . . should satisfy even easily-bored teens."--"Locus" "Sanderson's eerie . . . fantasy, set in a mist-haunted, ash-ridden world, pits Kelsier, "the Survivor of Hathsin," against the immortal Lord Ruler's 1,000-year domination of both the Great Houses and their serflike "skaa." Through Allomancy acquired in the Ruler's most hellish prison, Kelsier can "burn" 10 metals internally, fueling superhuman powers he uses to assemble rebels in a loose plan to destroy the nobility, the empire and the Lord Ruler himself. Kelsier uses Vin, a street urchin with the same Mistborn powers Kelsier possesses, to infiltrate the Great Houses' society, where she falls in love with philosopher prince Elend Venture. This mystico-metallurgical fantasy combines Vin's coming-of-age-in-magic and its well-worn theme of revolt against oppression with copious mutilations, a large-scale cast of thieves, cutthroats, conniving nobles and exotic mutants. Fast-paced action . . . the characters . . . have a raw stereotypic appeal."--"Publishers Weekly" "The Sliver of Infinity, the Lord Ruler, is the locus of religious and temporal order in a world in which the skaa are slaves or worse. Half-skaa erstwhile thief Kelsior is the only person to survive and escape the Lord Ruler's most brutal prison, in which, however, he discovered he has the powers of the Mistborn, which are based on the internal "burning" of certain metals, all of which the Mistborn can use, while most others can burn only one. Now Kelsior plans his most daring raid ever, into the center of the palace to discover the secret of the Lord Ruler's power. Beforehand, his band finds the half-skaa orphan Vin in another thieving crew, where she's useful because she brings good luck. She is also Mistborn and, if she can master and learn to trust her powers, will enable Kelsior's crew to infiltrate the nobility and possibly overthrow the status quo. Intrigue, politics, and conspiracies mesh complexly in a world Sanderson realizes in satisfying depth and peoples with impressive characters."--Regina Schroeder, " Booklist"
Mistborn: The Well of Ascension

Mistborn: The Well of Ascension

Brandon Sanderson

The Dark Lord is dead, and now a new world can be built. The acclaimed epic commercial fantasy published for the first time in the UK. The impossible has happened. The Lord Ruler is dead has been vanquished. But so too is Kelsier the man who masterminded the triumph. The awesome task of rebuilding the world has been left to his protege Vin; a one-time street urchin, now the most powerful Mistborn in the land. Worryingly for her Vin has become the focus of a new religion, a development that leaves her intensely uneasy. More worryingly still the mists have become unpredictable since the Lord Ruler died and a strage vaprous entity is stalking Vin. As the siege of Luthadel intensifies the ancient legend of the Well of Ascension offers the only glimmer of hope. But no-one knows where it is or what it can do . . .
The Shadow Of What Was Lost (Book 1)

The Shadow Of What Was Lost (Book 1)

James Islington

It has been twenty years since the end of the war. The dictatorial Augurs - once thought of almost as gods - were overthrown and wiped out during the conflict, their much-feared powers mysteriously failing them. Those who had ruled under them, men and women with a lesser ability known as the Gift, avoided the Augurs' fate only by submitting themselves to the rebellion's Four Tenets. A representation of these laws is now written into the flesh of any who use the Gift, forcing those so marked into absolute obedience.
As a student of the Gifted, Davian suffers the consequences of a war fought – and lost – before he was born. Despised by most beyond the school walls, he and those around him are all but prisoners as they attempt to learn control of the Gift. Worse, as Davian struggles with his lessons, he knows that there is further to fall if he cannot pass his final tests.
But when Davian discovers he has the ability to wield the forbidden power of the Augurs, he sets into motion a chain of events that will change everything. To the north, an ancient enemy long thought defeated begins to stir. And to the west, a young man whose fate is intertwined with Davian’s wakes up in the forest, covered in blood and with no memory of who he is…
Towers of Midnight

Towers of Midnight

Brandon Sanderson | Robert Jordan

Review
“The battle scenes have the breathless urgency of firsthand experience, and the . . . evil laced into the forces of good, the dangers latent in any promised salvation, the sense of the unavoidable onslaught of unpredictable events bear the marks of American national experience during the last three decades, just as the experience of the First World War and its aftermath gave its imprint to J. R. R. Tolkien’s work.”--_The New York Times_ on The Wheel of Time®
Product Description
The Last Battle has started. The seals on the Dark One’s prison are crumbling. The Pattern itself is unraveling, and the armies of the Shadow have begun to boil out of the Blight.
The sun has begun to set upon the Third Age.
Perrin Aybara is now hunted by specters from his past: Whitecloaks, a slayer of wolves, and the responsibilities of leadership. All the while, an unseen foe is slowly pulling a noose tight around his neck. To prevail, he must seek answers in Tel’aran’rhiod and find a way--at long last--to master the wolf within him or lose himself to it forever.
Meanwhile, Matrim Cauthon prepares for the most difficult challenge of his life. The creatures beyond the stone gateways--the Aelfinn and the Eelfinn--have confused him, taunted him, and left him hanged, his memory stuffed with bits and pieces of other men’s lives. He had hoped that his last confrontation with them would be the end of it, but the Wheel weaves as the Wheel wills. The time is coming when he will again have to dance with the Snakes and the Foxes, playing a game that cannot be won. The Tower of Ghenjei awaits, and its secrets will reveal the fate of a friend long lost.
This penultimate novel of Robert Jordan’s #1 New York Times bestselling series--the second of three based on materials he left behind when he died in 2007--brings dramatic and compelling developments to many threads in the Pattern. The end draws near.
Dovie’andi se tovya sagain. It’s time to toss the dice.