Borderlander

Borderlander

Joshua Guess

The crew of the Fallen Angel lived through hell. Months after an invasion powerful enough to threaten all human life in the galaxy, they find themselves in a renamed ship with a new mission to destroy some of the enemy's more insidious weapons.
When one of their own is kidnapped, Grant Stone and his crew will stop at nothing to get him back. Along the way they'll find new friends and enemies, confront conspiracies that will shake the Alliance, and fight their way across half of known space. All the while, Dex must struggle to survive on an alien world while his friends race against time to find him and bring him home.
In the process, everything changes. No crew can win every fight or walk away without scars even in victory. These new struggles will test Grant and his people--his family--beyond anything they've faced before.
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Breakspace

Breakspace

Joshua Guess

Grant Stone has a damaged ship and an even more damaged crew. After the battle over Threnody, they need time to refit and heal up. 
The Ghost Fleet offers few reprieves, however, and in order for Grant to allow his team the rest they have earned, he has to take on a new mission. On one of the original colony planets, clues point toward a small part in a much larger conspiracy masterminded by the genocidal artificial intelligences trying to destroy mankind. 
Cascade Point

Cascade Point

Joshua Guess

Grant Stone and his crew just want to be left alone. They fly at the edges of Alliance space, surveying new systems far from the problems that brought them all together. Some are former military, while others have more colorful pasts. Everyone aboard the Fallen Angel has a reason for staying on the fringes. It's a good life, but a chance discovery will change everything.
Confronted by an enemy powerful enough to threaten all of human civilization, Grant and his crew are forced to choose between confinement or joining the Ghost Fleet, a hidden network of ships recruited and run by the Alliance Navy. Faced with an existential danger, Grant will lead his team into the far reaches of unknown space to keep the brewing conflict from exploding into all-out war.
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Rogue Orbit

Rogue Orbit

Joshua Guess

Sent on a suicide mission, there is only one hope for the crew of Seraphim, and that's to complete their job and fight to get home. 
Beyond the relatively safe boundaries of The Alliance, Grant Stone and his team will face strange new enemies, find bizarre allies, and cross frontiers their countrymen can only dream of.